AI Insights · Timothy · April 2023
Performance of Top 5 Third Person Games in Croatia for Q1 2023
Discover the performance trends of the top 5 third person games in Croatia for the first quarter of 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 third person games in Croatia showed diverse performance metrics across weekly downloads, revenue, and active users. Here are the insights based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. experienced a steady decline in weekly downloads, starting at 11.3K in early January and ending the quarter at 3.7K. Weekly revenue showed a downward trend with occasional spikes, peaking at $7.6K in late December and dropping to around $4.7K by the end of March. Active users saw fluctuations, starting at 63.8K in late December, dipping to 31.4K by mid-March, and closing the quarter at 40.8K.
Subway Surfers from Sybo Games ApS maintained a relatively stable performance. Weekly downloads hovered around 3K, with minor fluctuations throughout the quarter. Revenue was consistent, with a slight peak at $145 in mid-February. Active users started at 62.6K in late December and stabilized around 52.8K by the end of March.
Snake Run Race・3D Running Game by Freeplay LLC saw a noticeable decline in weekly downloads from 5.9K in late December to 1.5K by the end of March. The game recorded minimal revenue, with a brief spike to $13 in mid-March. Active users decreased from 10K in late December to 4.8K by the end of the quarter.
Going Balls by SUPERSONIC STUDIOS LTD showed an erratic download trend, starting at 3.2K in late December, peaking at 6.3K in early January, and ending the quarter at 1.3K. Revenue remained low, with occasional spikes, peaking at $54 in late January. Active users fluctuated, starting at 14.4K in late December and ending at 11.7K by the end of March.
Number Master: Run and merge by KAYAC Inc. recorded a decrease in weekly downloads from 5.3K in late December to 1.5K by the end of March. Active users followed a similar trend, starting at 6.5K and ending the quarter at 3.7K. The game did not generate any revenue during this period.
For more detailed insights and trends, visit Sensor Tower.